4/04/09—erimaxbau
Here is an "interview" with an evil character in Fallout 3. It started out as a conversation, but was modified to become an interview:
Evil Character: I started to be an evil character, and I hit very evil after staying one night in Megaton.
Interviewer: That long?
Evil Character: Lowest karma yet. People seem to hate me.
Interviewer: Seem?
Evil Character: All right, they hate me, but really, I'm giving the inhabitants of Megaton some...breathing room. Clearing out a few houses. The junk that people collect. I'm doing them a big favor. And sadly, there was the chem addict; I eased his pain. The doctor became rather aggressive, and regrettably, had to be killed. The sheriff seemed to be agitated about my garbage collecting.
Interviewer: I'm chuckling.
Evil Character: I fixed that problem. Megaton seems quite a bit quieter now. In fact, it's better than ever. Each inhabitant can select from an array of emptied houses.
Interviewer: Has it been cleansed by a soothing glow?
Evil Character: Not yet, but Confessor Cromwell has been...err..divided by my Ripper.
Interviewer: How many inhabitants are left?
Evil Character: I...err...two.
Interviewer: Quite a selection of houses.
Evil Character: I took up residence in Morarity's Saloon, as Moriarity has...stepped out for a while. And Jericho is there as well. He was quite eager to join me after seeing my Karma. At least I fulfilled Confessor Cromwell's wish. He asked to be divided in Atom's glow. I was only happy to oblige.
Interviewer: Why are there two?
Evil Character: Why not?
Interviewer: Who?
Evil Character: Jericho. And me. And myself. And I. Oh. And I killed Silver. I swear, that was totally unintentional. She just ran through a doorway, and I reacted.
Interviewer: How? She isn't even in the town!
Evil Character: Well, Colin Moriarity seemed to have a problem with her.
Interviewer: But you killed him.
Evil Character: Well, let's just say I carried out his dying wish.
Interviewer: He he.
Evil Character: Oh. I forgot! Moira is still there! Her merc was agitated though, so I had to calm him down.
Interviewer: Really.
Evil Character: I let her live. For the quest.
Interviewer: Why?
Evil Character: Well, the quest has a few benefits. Oh, the children are there as well. Of course. And the Brahmin.
Interviewer: How do the children feel?
Evil Character: A little lost, but they all seem fine.
Interviewer: What do they say when you talk to them?
Evil Character: Nothing. They say the usual, that they don't talk to strangers.
Interviewer: Especially homicidal chainsaw-toting strangers.
Evil Character: I was mostly using my assault rifle. I got the assault early in the game because I was killing people. Someone had an assault rifle. I don't remember who.
Interviewer: Wow. Being evil must make things easier. Better loot.
Evil Character: Kind of. I'm trying not to break too many quests.
Interviewer: Remember kids, it's all right to brutally slaughter as long as it doesn't interfere with those quests!
Evil Character: Precisely.
