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4/04/09—erimaxbau

Here is an "interview" with an evil character in Fallout 3. It started out as a conversation, but was modified to become an interview:

Evil Character: I started to be an evil character, and I hit very evil after staying one night in Megaton.

Interviewer: That long?

Evil Character: Lowest karma yet. People seem to hate me.

Interviewer: Seem?

Evil Character: All right, they hate me, but really, I'm giving the inhabitants of Megaton some...breathing room. Clearing out a few houses. The junk that people collect. I'm doing them a big favor. And sadly, there was the chem addict; I eased his pain. The doctor became rather aggressive, and regrettably, had to be killed. The sheriff seemed to be agitated about my garbage collecting.

Interviewer: I'm chuckling.

Evil Character: I fixed that problem. Megaton seems quite a bit quieter now. In fact, it's better than ever. Each inhabitant can select from an array of emptied houses.

Interviewer: Has it been cleansed by a soothing glow?

Evil Character: Not yet, but Confessor Cromwell has been...err..divided by my Ripper.

Interviewer: How many inhabitants are left?

Evil Character: I...err...two.

Interviewer: Quite a selection of houses.

Evil Character: I took up residence in Morarity's Saloon, as Moriarity has...stepped out for a while. And Jericho is there as well. He was quite eager to join me after seeing my Karma. At least I fulfilled Confessor Cromwell's wish. He asked to be divided in Atom's glow. I was only happy to oblige.

Interviewer: Why are there two?

Evil Character: Why not?

Interviewer: Who?

Evil Character: Jericho. And me. And myself. And I. Oh. And I killed Silver. I swear, that was totally unintentional. She just ran through a doorway, and I reacted.

Interviewer: How? She isn't even in the town!

Evil Character: Well, Colin Moriarity seemed to have a problem with her.

Interviewer: But you killed him.

Evil Character: Well, let's just say I carried out his dying wish.

Interviewer: He he.

Evil Character: Oh. I forgot! Moira is still there! Her merc was agitated though, so I had to calm him down.

Interviewer: Really.

Evil Character: I let her live. For the quest.

Interviewer: Why?

Evil Character: Well, the quest has a few benefits. Oh, the children are there as well. Of course. And the Brahmin.

Interviewer: How do the children feel?

Evil Character: A little lost, but they all seem fine.

Interviewer: What do they say when you talk to them?

Evil Character: Nothing. They say the usual, that they don't talk to strangers.

Interviewer: Especially homicidal chainsaw-toting strangers.

Evil Character: I was mostly using my assault rifle. I got the assault early in the game because I was killing people. Someone had an assault rifle. I don't remember who.

Interviewer: Wow. Being evil must make things easier. Better loot.

Evil Character: Kind of. I'm trying not to break too many quests.

Interviewer: Remember kids, it's all right to brutally slaughter as long as it doesn't interfere with those quests!

Evil Character: Precisely.

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